▶ 調査レポート

格闘アーケードゲーム機のグローバル市場 2021年:企業別、地域別、種類・用途別

• 英文タイトル:Global Fighting Arcade Games Machine Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。格闘アーケードゲーム機のグローバル市場 2021年:企業別、地域別、種類・用途別 / Global Fighting Arcade Games Machine Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-203B05986資料のイメージです。• レポートコード:GIR-203B05986
• 出版社/出版日:GlobalInfoResearch / 2021年12月
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、90ページ
• 納品方法:Eメール(納期:2~3日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥487,200 (USD3,480)▷ お問い合わせ
  Multi User¥730,800 (USD5,220)▷ お問い合わせ
  Corporate User¥974,400 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
格闘アーケードゲーム機市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界の格闘アーケードゲーム機の市場規模は2020年のxxx米ドルから2021年にはxxx米ドルと推定され、2020年から2021年の間にxxx%の変化があります。世界の格闘アーケードゲーム機の市場規模は次の5年間でxxx%のCAGRで成長すると予想されます。

格闘アーケードゲーム機市場は種類と用途によって区分されます。2016年~2026年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・ストリートファイター、スペースインベーダー、ドンキーコング、その他

用途別セグメントは次のように区分されます。
・アミューズメントアーケード、商業施設

世界の格闘アーケードゲーム機市場の主要な市場プレーヤーは以下のとおりです。
・BANDAI NAMCO Holdings、Raw Thrills、UNIS Technology、Taito Corporation (Square Enix Holdings)、Dream Arcades、Bespoke Arcades、Rec Room Masters

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計14章あります。
・第1章では、格闘アーケードゲーム機製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要な格闘アーケードゲーム機メーカーの企業概要、2019年~2021年までの格闘アーケードゲーム機の価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要な格闘アーケードゲーム機メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2016年~2026年までの地域別格闘アーケードゲーム機の販売量、売上、成長性を示しています。
・第5、6章では、2016年~2026年までの格闘アーケードゲーム機の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2016年~2021年までの世界の主要国での販売量、売上、市場シェア、並びに2021年~2026年までの主要地域での格闘アーケードゲーム機市場予測を収録しています。
・第12、13、14章では、格闘アーケードゲーム機の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):BANDAI NAMCO Holdings、Raw Thrills、UNIS Technology、Taito Corporation (Square Enix Holdings)、Dream Arcades、Bespoke Arcades、Rec Room Masters
・メーカー別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:ストリートファイター、スペースインベーダー、ドンキーコング、その他
・用途別分析2016年-2026年:アミューズメントアーケード、商業施設
・格闘アーケードゲーム機の北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・格闘アーケードゲーム機のヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・格闘アーケードゲーム機のアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・格闘アーケードゲーム機の南米市場規模2016年-2026年:ブラジル、アルゼンチン
・格闘アーケードゲーム機の中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Fighting Arcade Games Machine market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Fighting Arcade Games Machine size is estimated to be million in 2021 from USD million in 2020, with a change of % between 2020 and 2021. The global Fighting Arcade Games Machine market size is expected to grow at a CAGR of % for the next five years.

Market segmentation
Fighting Arcade Games Machine market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Street Fighter
Space Invaders
Donkey Kong
Others

Market segment by Application can be divided into
Amusement Arcades
Commercial Place

The key market players for global Fighting Arcade Games Machine market are listed below:
BANDAI NAMCO Holdings
Raw Thrills
UNIS Technology
Taito Corporation (Square Enix Holdings)
Dream Arcades
Bespoke Arcades
Rec Room Masters

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Fighting Arcade Games Machine product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Fighting Arcade Games Machine, with price, sales, revenue and global market share of Fighting Arcade Games Machine from 2019 to 2021.
Chapter 3, the Fighting Arcade Games Machine competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Fighting Arcade Games Machine breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Fighting Arcade Games Machine market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Fighting Arcade Games Machine sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Fighting Arcade Games Machine Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Fighting Arcade Games Machine Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Street Fighter
1.2.3 Space Invaders
1.2.4 Donkey Kong
1.2.5 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Fighting Arcade Games Machine Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Amusement Arcades
1.3.3 Commercial Place
1.4 Global Fighting Arcade Games Machine Market Size & Forecast
1.4.1 Global Fighting Arcade Games Machine Sales in Value (2016-2026))
1.4.2 Global Fighting Arcade Games Machine Sales in Volume (2016-2026)
1.4.3 Global Fighting Arcade Games Machine Price by Type (2016-2026) & (US$/Unit)
1.5 Global Fighting Arcade Games Machine Production Capacity Analysis
1.5.1 Global Fighting Arcade Games Machine Total Production Capacity (2016-2026)
1.5.2 Global Fighting Arcade Games Machine Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Fighting Arcade Games Machine Market Drivers
1.6.2 Fighting Arcade Games Machine Market Restraints
1.6.3 Fighting Arcade Games Machine Trends Analysis
2 Manufacturers Profiles
2.1 BANDAI NAMCO Holdings
2.1.1 BANDAI NAMCO Holdings Details
2.1.2 BANDAI NAMCO Holdings Major Business
2.1.3 BANDAI NAMCO Holdings Fighting Arcade Games Machine Product and Services
2.1.4 BANDAI NAMCO Holdings Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Raw Thrills
2.2.1 Raw Thrills Details
2.2.2 Raw Thrills Major Business
2.2.3 Raw Thrills Fighting Arcade Games Machine Product and Services
2.2.4 Raw Thrills Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 UNIS Technology
2.3.1 UNIS Technology Details
2.3.2 UNIS Technology Major Business
2.3.3 UNIS Technology Fighting Arcade Games Machine Product and Services
2.3.4 UNIS Technology Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Taito Corporation (Square Enix Holdings)
2.4.1 Taito Corporation (Square Enix Holdings) Details
2.4.2 Taito Corporation (Square Enix Holdings) Major Business
2.4.3 Taito Corporation (Square Enix Holdings) Fighting Arcade Games Machine Product and Services
2.4.4 Taito Corporation (Square Enix Holdings) Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Dream Arcades
2.5.1 Dream Arcades Details
2.5.2 Dream Arcades Major Business
2.5.3 Dream Arcades Fighting Arcade Games Machine Product and Services
2.5.4 Dream Arcades Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Bespoke Arcades
2.6.1 Bespoke Arcades Details
2.6.2 Bespoke Arcades Major Business
2.6.3 Bespoke Arcades Fighting Arcade Games Machine Product and Services
2.6.4 Bespoke Arcades Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 Rec Room Masters
2.7.1 Rec Room Masters Details
2.7.2 Rec Room Masters Major Business
2.7.3 Rec Room Masters Fighting Arcade Games Machine Product and Services
2.7.4 Rec Room Masters Fighting Arcade Games Machine Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Fighting Arcade Games Machine Sales by Manufacturer
3.1 Global Fighting Arcade Games Machine Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Fighting Arcade Games Machine Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Fighting Arcade Games Machine
3.4 Market Concentration Rate
3.4.1 Top 3 Fighting Arcade Games Machine Manufacturer Market Share
3.4.2 Top 6 Fighting Arcade Games Machine Manufacturer Market Share
3.5 Global Fighting Arcade Games Machine Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Fighting Arcade Games Machine Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Fighting Arcade Games Machine Market Size by Region
4.1.1 Global Fighting Arcade Games Machine Sales in Volume by Region (2016-2026)
4.1.2 Global Fighting Arcade Games Machine Revenue by Region (2016-2026)
4.2 North America Fighting Arcade Games Machine Revenue (2016-2026)
4.3 Europe Fighting Arcade Games Machine Revenue (2016-2026)
4.4 Asia-Pacific Fighting Arcade Games Machine Revenue (2016-2026)
4.5 South America Fighting Arcade Games Machine Revenue (2016-2026)
4.6 Middle East and Africa Fighting Arcade Games Machine Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Fighting Arcade Games Machine Sales in Volume by Type (2016-2026)
5.2 Global Fighting Arcade Games Machine Revenue by Type (2016-2026)
5.3 Global Fighting Arcade Games Machine Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Fighting Arcade Games Machine Sales in Volume by Application (2016-2026)
6.2 Global Fighting Arcade Games Machine Revenue by Application (2016-2026)
6.3 Global Fighting Arcade Games Machine Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Fighting Arcade Games Machine Sales by Type (2016-2026)
7.2 North America Fighting Arcade Games Machine Sales by Application (2016-2026)
7.3 North America Fighting Arcade Games Machine Market Size by Country
7.3.1 North America Fighting Arcade Games Machine Sales in Volume by Country (2016-2026)
7.3.2 North America Fighting Arcade Games Machine Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Fighting Arcade Games Machine Sales by Type (2016-2026)
8.2 Europe Fighting Arcade Games Machine Sales by Application (2016-2026)
8.3 Europe Fighting Arcade Games Machine Market Size by Country
8.3.1 Europe Fighting Arcade Games Machine Sales in Volume by Country (2016-2026)
8.3.2 Europe Fighting Arcade Games Machine Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Fighting Arcade Games Machine Sales by Type (2016-2026)
9.2 Asia-Pacific Fighting Arcade Games Machine Sales by Application (2016-2026)
9.3 Asia-Pacific Fighting Arcade Games Machine Market Size by Region
9.3.1 Asia-Pacific Fighting Arcade Games Machine Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Fighting Arcade Games Machine Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Fighting Arcade Games Machine Sales by Type (2016-2026)
10.2 South America Fighting Arcade Games Machine Sales by Application (2016-2026)
10.3 South America Fighting Arcade Games Machine Market Size by Country
10.3.1 South America Fighting Arcade Games Machine Sales in Volume by Country (2016-2026)
10.3.2 South America Fighting Arcade Games Machine Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Fighting Arcade Games Machine Sales by Type (2016-2026)
11.2 Middle East & Africa Fighting Arcade Games Machine Sales by Application (2016-2026)
11.3 Middle East & Africa Fighting Arcade Games Machine Market Size by Country
11.3.1 Middle East & Africa Fighting Arcade Games Machine Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Fighting Arcade Games Machine Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Fighting Arcade Games Machine Typical Distributors
12.3 Fighting Arcade Games Machine Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Fighting Arcade Games Machine Revenue by Type, (USD Million), 2021-2026
Table 2. Global Fighting Arcade Games Machine Revenue by Application, (USD Million), 2021-2026
Table 3. BANDAI NAMCO Holdings Basic Information, Manufacturing Base and Competitors
Table 4. BANDAI NAMCO Holdings Major Business
Table 5. BANDAI NAMCO Holdings Fighting Arcade Games Machine Product and Services
Table 6. BANDAI NAMCO Holdings Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Raw Thrills Basic Information, Manufacturing Base and Competitors
Table 8. Raw Thrills Major Business
Table 9. Raw Thrills Fighting Arcade Games Machine Product and Services
Table 10. Raw Thrills Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. UNIS Technology Basic Information, Manufacturing Base and Competitors
Table 12. UNIS Technology Major Business
Table 13. UNIS Technology Fighting Arcade Games Machine Product and Services
Table 14. UNIS Technology Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Taito Corporation (Square Enix Holdings) Basic Information, Manufacturing Base and Competitors
Table 16. Taito Corporation (Square Enix Holdings) Major Business
Table 17. Taito Corporation (Square Enix Holdings) Fighting Arcade Games Machine Product and Services
Table 18. Taito Corporation (Square Enix Holdings) Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Dream Arcades Basic Information, Manufacturing Base and Competitors
Table 20. Dream Arcades Major Business
Table 21. Dream Arcades Fighting Arcade Games Machine Product and Services
Table 22. Dream Arcades Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Bespoke Arcades Basic Information, Manufacturing Base and Competitors
Table 24. Bespoke Arcades Major Business
Table 25. Bespoke Arcades Fighting Arcade Games Machine Product and Services
Table 26. Bespoke Arcades Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. Rec Room Masters Basic Information, Manufacturing Base and Competitors
Table 28. Rec Room Masters Major Business
Table 29. Rec Room Masters Fighting Arcade Games Machine Product and Services
Table 30. Rec Room Masters Fighting Arcade Games Machine Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Global Fighting Arcade Games Machine Sales by Manufacturer (2019-2021e) & (K Units)
Table 32. Global Fighting Arcade Games Machine Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 33. Market Position of Manufacturers in Fighting Arcade Games Machine, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 34. Global Fighting Arcade Games Machine Production Capacity by Company, (K Units): 2020 VS 2021
Table 35. Head Office and Fighting Arcade Games Machine Production Site of Key Manufacturer
Table 36. Fighting Arcade Games Machine New Entrant and Capacity Expansion Plans
Table 37. Fighting Arcade Games Machine Mergers & Acquisitions in the Past Five Years
Table 38. Global Fighting Arcade Games Machine Sales by Region (2016-2021e) & (K Units)
Table 39. Global Fighting Arcade Games Machine Sales by Region (2021-2026) & (K Units)
Table 40. Global Fighting Arcade Games Machine Revenue by Region (2016-2021e) & (USD Million)
Table 41. Global Fighting Arcade Games Machine Revenue by Region (2021-2026) & (USD Million)
Table 42. Global Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 43. Global Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 44. Global Fighting Arcade Games Machine Revenue by Type (2016-2021e) & (USD Million)
Table 45. Global Fighting Arcade Games Machine Revenue by Type (2021-2026) & (USD Million)
Table 46. Global Fighting Arcade Games Machine Price by Type (2016-2021e) & (US$/Unit)
Table 47. Global Fighting Arcade Games Machine Price by Type (2021-2026) & (US$/Unit)
Table 48. Global Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 49. Global Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 50. Global Fighting Arcade Games Machine Revenue by Application (2016-2021e) & (USD Million)
Table 51. Global Fighting Arcade Games Machine Revenue by Application (2021-2026) & (USD Million)
Table 52. Global Fighting Arcade Games Machine Price by Application (2016-2021e) & (US$/Unit)
Table 53. Global Fighting Arcade Games Machine Price by Application (2021-2026) & (US$/Unit)
Table 54. North America Fighting Arcade Games Machine Sales by Country (2016-2021e) & (K Units)
Table 55. North America Fighting Arcade Games Machine Sales by Country (2021-2026) & (K Units)
Table 56. North America Fighting Arcade Games Machine Revenue by Country (2016-2021e) & (USD Million)
Table 57. North America Fighting Arcade Games Machine Revenue by Country (2021-2026) & (USD Million)
Table 58. North America Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 59. North America Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 60. North America Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 61. North America Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 62. Europe Fighting Arcade Games Machine Sales by Country (2016-2021e) & (K Units)
Table 63. Europe Fighting Arcade Games Machine Sales by Country (2021-2026) & (K Units)
Table 64. Europe Fighting Arcade Games Machine Revenue by Country (2016-2021e) & (USD Million)
Table 65. Europe Fighting Arcade Games Machine Revenue by Country (2021-2026) & (USD Million)
Table 66. Europe Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 67. Europe Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 68. Europe Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 69. Europe Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 70. Asia-Pacific Fighting Arcade Games Machine Sales by Region (2016-2021e) & (K Units)
Table 71. Asia-Pacific Fighting Arcade Games Machine Sales by Region (2021-2026) & (K Units)
Table 72. Asia-Pacific Fighting Arcade Games Machine Revenue by Region (2016-2021e) & (USD Million)
Table 73. Asia-Pacific Fighting Arcade Games Machine Revenue by Region (2021-2026) & (USD Million)
Table 74. Asia-Pacific Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 75. Asia-Pacific Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 76. Asia-Pacific Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 77. Asia-Pacific Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 78. South America Fighting Arcade Games Machine Sales by Country (2016-2021e) & (K Units)
Table 79. South America Fighting Arcade Games Machine Sales by Country (2021-2026) & (K Units)
Table 80. South America Fighting Arcade Games Machine Revenue by Country (2016-2021e) & (USD Million)
Table 81. South America Fighting Arcade Games Machine Revenue by Country (2021-2026) & (USD Million)
Table 82. South America Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 83. South America Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 84. South America Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 85. South America Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 86. Middle East & Africa Fighting Arcade Games Machine Sales by Country (2016-2021e) & (K Units)
Table 87. Middle East & Africa Fighting Arcade Games Machine Sales by Country (2021-2026) & (K Units)
Table 88. Middle East & Africa Fighting Arcade Games Machine Revenue by Country (2016-2021e) & (USD Million)
Table 89. Middle East & Africa Fighting Arcade Games Machine Revenue by Country (2021-2026) & (USD Million)
Table 90. Middle East & Africa Fighting Arcade Games Machine Sales by Type (2016-2021e) & (K Units)
Table 91. Middle East & Africa Fighting Arcade Games Machine Sales by Type (2021-2026) & (K Units)
Table 92. Middle East & Africa Fighting Arcade Games Machine Sales by Application (2016-2021e) & (K Units)
Table 93. Middle East & Africa Fighting Arcade Games Machine Sales by Application (2021-2026) & (K Units)
Table 94. Direct Channel Pros & Cons
Table 95. Indirect Channel Pros & Cons
Table 96. Fighting Arcade Games Machine Typical Distributors
Table 97. Fighting Arcade Games Machine Typical Customers
List of Figures
Figure 1. Fighting Arcade Games Machine Picture
Figure 2. Global Fighting Arcade Games Machine Sales Market Share by Type in 2020
Figure 3. Street Fighter
Figure 4. Space Invaders
Figure 5. Donkey Kong
Figure 6. Others
Figure 7. Global Fighting Arcade Games Machine Sales Market Share by Application in 2020
Figure 8. Amusement Arcades
Figure 9. Commercial Place
Figure 10. Global Fighting Arcade Games Machine Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 11. Global Fighting Arcade Games Machine Market Size and Forecast (2016-2026) & (USD Million)
Figure 12. Global Fighting Arcade Games Machine Sales (2016-2026) & (K Units)
Figure 13. Global Fighting Arcade Games Machine Price by Type (2016-2026) & (US$/Unit)
Figure 14. Global Fighting Arcade Games Machine Production Capacity (2016-2026) & (K Units)
Figure 15. Global Fighting Arcade Games Machine Production Capacity by Geographic Region: 2020 VS 2021
Figure 16. Fighting Arcade Games Machine Market Drivers
Figure 17. Fighting Arcade Games Machine Market Restraints
Figure 18. Fighting Arcade Games Machine Market Trends
Figure 19. Global Fighting Arcade Games Machine Sales Market Share by Manufacturer in 2020
Figure 20. Global Fighting Arcade Games Machine Revenue Market Share by Manufacturer in 2020
Figure 21. Fighting Arcade Games Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 22. Top 3 Fighting Arcade Games Machine Manufacturer (Revenue) Market Share in 2020
Figure 23. Top 6 Fighting Arcade Games Machine Manufacturer (Revenue) Market Share in 2020
Figure 24. Global Fighting Arcade Games Machine Sales Market Share by Region (2016-2026)
Figure 25. Global Fighting Arcade Games Machine Revenue Market Share by Region (2016-2026)
Figure 26. North America Fighting Arcade Games Machine Revenue (2016-2026) & (USD Million)
Figure 27. Europe Fighting Arcade Games Machine Revenue (2016-2026) & (USD Million)
Figure 28. Asia-Pacific Fighting Arcade Games Machine Revenue (2016-2026) & (USD Million)
Figure 29. South America Fighting Arcade Games Machine Revenue (2016-2026) & (USD Million)
Figure 30. Middle East & Africa Fighting Arcade Games Machine Revenue (2016-2026) & (USD Million)
Figure 31. Global Fighting Arcade Games Machine Sales Market Share by Type (2016-2026)
Figure 32. Global Fighting Arcade Games Machine Revenue Market Share by Type (2016-2026)
Figure 33. Global Fighting Arcade Games Machine Price by Type (2016-2026) & (US$/Unit)
Figure 34. Global Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 35. Global Fighting Arcade Games Machine Revenue Market Share by Application (2016-2026)
Figure 36. Global Fighting Arcade Games Machine Price by Application (2016-2026) & (US$/Unit)
Figure 37. North America Fighting Arcade Games Machine Sales Market Share by Type (2016-2026)
Figure 38. North America Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 39. North America Fighting Arcade Games Machine Sales Market Share by Country (2016-2026)
Figure 40. North America Fighting Arcade Games Machine Revenue Market Share by Country (2016-2026)
Figure 41. United States Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 42. Canada Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Mexico Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Europe Fighting Arcade Games Machine Sales Market Share by Type (2016-2026)
Figure 45. Europe Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 46. Europe Fighting Arcade Games Machine Sales Market Share by Country (2016-2026)
Figure 47. Europe Fighting Arcade Games Machine Revenue Market Share by Country (2016-2026)
Figure 48. Germany Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. France Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. United Kingdom Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Russia Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Italy Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Asia-Pacific Fighting Arcade Games Machine Sales Market Share by Region (2016-2026)
Figure 54. Asia-Pacific Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 55. Asia-Pacific Fighting Arcade Games Machine Sales Market Share by Region (2016-2026)
Figure 56. Asia-Pacific Fighting Arcade Games Machine Revenue Market Share by Region (2016-2026)
Figure 57. China Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Japan Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Korea Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. India Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Southeast Asia Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Australia Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. South America Fighting Arcade Games Machine Sales Market Share by Type (2016-2026)
Figure 64. South America Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 65. South America Fighting Arcade Games Machine Sales Market Share by Country (2016-2026)
Figure 66. South America Fighting Arcade Games Machine Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East & Africa Fighting Arcade Games Machine Sales Market Share by Type (2016-2026)
Figure 70. Middle East & Africa Fighting Arcade Games Machine Sales Market Share by Application (2016-2026)
Figure 71. Middle East & Africa Fighting Arcade Games Machine Sales Market Share by Country (2016-2026)
Figure 72. Middle East & Africa Fighting Arcade Games Machine Revenue Market Share by Country (2016-2026)
Figure 73. Turkey Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Egypt Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Saudi Arabia Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. South Africa Fighting Arcade Games Machine Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Sales Channel: Direct Channel vs Indirect Channel
Figure 78. Methodology
Figure 79. Research Process and Data Source